I need to play Doom 2016 again to confirm this, but Doom VFR game doesnt feel/run like the original Doom. You have to either teleport/dash, or use the pushback-mechanic, wich in my opinion feels like an afterthought to solve the issue with how the shooting works in the game. All enemies that get roughly 1-2 meters within your range will be within your "bubble", so you can't shoot them. Aiming doesnt help, firstly becouse of the way the shooting works, and the game focuses the Graphics on your gun wich makes Everything else blurry if you try to aim down sights. In Doom VFR you got a inivisible bubble around you wich determines based on your guns position where you're "aiming", making it feel more like a light-gun game from the arcades. Basicly, most VR-games make sure the bullet leaves the gun wherever it is, and it has a travel-path like a real bulllet would. I wonder if the people saying it's bad are really just tired of shooters in Vr.
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