Additional artwork was done by Knowledge Adventure's in-house and contract artist Ann Pickard for their first three games and, previous to the advent of 3D compute graphics, for their early games, Maurice Kimball drew the backgrounds.ĭuring the mid-90s, former musician and BigFins band member David Rees joined Knowledge Adventure as Art Director and music composer until his leave in 2002. The art and animations for Fanfare Studio's early games were virtually paperless, being rendered with a mouse and tablet. The storylines are, by design, shallow and keep the player focused on gameplay. The storylines typical involve one or more animated characters facing a problem and asking the player for help therefore, the games are goal oriented. These drills are often embedded within entertaining gameplay. The purpose of the bulk of their games is to drill young players in specific subjects and skills, as required by elementary and secondary school curriculum.
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